Tournament Reward points are now based off the number of teams who did not forfeit in the first round.
You now lose K value (25 for daily, 50 for monthly) rating if you sign up for a tournament and forfeit the first round.
Mokele Smash: decreased adrenaline gained to 2 strikes.
Magehunter's Smash: increased adrenaline cost to 8 strikes updated the animation to match Hammer Bash.
Sundering Attack/ Penetrating Attack: decreased damage to 3.9.10 decreased armor penetration to 10% increased recharge to 4 seconds.
Precision Shot: decreased damage to 3.15.18.
Power Shot: decreased damage to 5.17.20.
Angorodon's Gaze: decreased Energy cost to 5 decreased Health stolen to 10.34.40 decreased Energy gained to 1.7.9.
Mantra of Concentration: decreased duration to 1.31.38 seconds increased recharge to 30 seconds.
Hex Breaker: decreased duration to 5.65.80 seconds.
When this hex is applied, that foe takes 30.102.120 damage if not under the effects of an enchantment or hex spell.
Enchanter's Conundrum: functionality changed to: For 10 seconds, target foe casts enchantments 100% slower.
Guiding Hands: decreased number of attack skills that cannot be blocked to 0.2.3.
This enchantment ends the next time you fail to hit.
Fox's Promise: functionality changed to: For 5.17.20 seconds, your dagger attacks cannot be blocked.
Stick ranger wiki gunner update#
Update - Thursday, Ma Skill Changes Assassin
Dark Aura: fixed a bug that caused the caster of Dark Aura to take damage instead of losing Health.
Previously the enchantment would fail immediately after activation, causing the caster to lose Energy.
Shadow Walk: this skill now completely prevents the casting of enchantments.
However, loading equipment templates worked. It all showed up as Ranger armor and was not possible to create.
PvP characters were not able to make new PvP armor.
No other NPCs are affected by the stick figure implementation for April Fools' Day.
These take on male Ranger emotes and are unaffected by the Divine Aura.
This update caused level 20 characters to turn into Stick Figures both in PvE and in PvP.
Health degeneration from Chalice of Corruption will no longer affect players during Polymock matches.
Fixed a bug that prevented healing bonuses/penalties (such as Healer's Covenant) from affecting Patient Spirit.
Fixed a bug that caused the Monk skills Spotless Mind and Spotless Soul to remove hexes/conditions after the enchantment had been removed.
Fixed a bug with the Destroyer skill Inner Fire that caused its user to not receive any healing from the skill.
Domain of Anguish has been changed to allow the final boss in each realm to spawn without players keeping the quest Mallyx the Unyielding in their quest logs.
Made modifications to certain game features for Taiwan/Macau/Hong Kong accounts in response to recent changes to Taiwanese law.
Undefined - Level themes with no official name.Update - Monday, Ma Taiwan service update.
Runic - Made of metal alloys and concrete, these dark dungeons rarely see the light of day.
Medieval - Areas inspired by the Middle Ages, range from the red clay palaces of Terracotta to the grey/green bricks of Wizard.
Debug - A level theme made for Texture Demo 1, intended to be used for other level themes.
Common - The absence of a specific level theme.
Canton - The Level Theme for all Q2 levels.
Base - Areas inspired by Science Fictions, tend to be futuristic.
This means that while there is often a central theme, in actuality most Quake levels don't stick to one single style. Even the vanilla game was relatively inconsistent outside of idBase, often mixing themes together to highlight areas or add variety. Many of the earlier levels, for example levels created in 1996, tended to not prioritize theme and thus hold a larger number of styles. Wizard, Terracotta, and Elder World are the subtypes of Medieval used in Quake.ĭepending on the custom level, there may be an attempt to fit a particular theme, or it may just use some textures without a focus on one particular style. In Base, only idBase is used in vanilla Quake. Base, Medieval, Runic, and Common are the entirety of the Level Themes used in the base game. The vanila Level Themes, or textures found in Quake, are few in number compared to the large number created by the community. Most of the levels in Quake can be placed into different categories based on the textures of the levels. A Level Theme is a categorized style of level based on mood or design.